Players were critical of Nexon’s aggressive microtransactions in their successful Steam debut of The First Descendant, a free-to-play shooter.
A cooperative action game akin to Warframe, The First Descendant is meant to be played with friends. Its growth entails a heavy boss battle and mission grind. Check out IGN’s continuing review of The First Descendant for our thoughts as of right now.
Since The First Descendant’s release, nevertheless, its marketing has generated discussion. Nexon has additionally been forced to provide compensation due to problems with player rewards.
Screenshots of The First Descendant
The First Descendant, developed by Nexon, a Korean firm best known for multiplayer free-to-play games like Kartrider: Drift and Maplestory, featured a cash shop with a premium battle pass, new character and weapon skins, experience boosters, and an expanded inventory.
New characters, referred to as Descendants, are offered for purchase with real money; however, Calibre, the premium virtual currency, is included in the price of the new character. Players are forced to purchase more currency than they require as a result, leaving them with extra money.
Only real money purchases or the premium battle pass can be used to obtain Calibre. It cannot yet be achieved by playing games.
You can grind a lot to get new characters, but if you invest money, you can get them faster. A ‘Ultimate Descendant,’ with superior stats and a unique skin, is also available for more than $55.
Due to the First Descendant’s linkage between paint and particular skins, you will have to pay real money to obtain paint again even if you already own it—possibly from the premium battle pass.
Diverse perspectives exist on The First Descendant: while some consider its monetization to be “predatory,” others consider it to be standard for Nexon games. It has a’mixed’ user review rating on Steam, with many critical comments focusing on microtransactions. Critiques also touch on gunplay and game mechanics. Some called it “microtransaction hell,” while others bemoaned the fact that “this game has more real-money items than core gameplay mechanics.”
There are issues even for gamers who have purchased microtransactions. Nexon offered compensation and expressed regret to customers who have not gotten their ordered things. Nexon declared, “We are dedicated to enhancing service stability.”
The details of the compensation are as follows:
- 30% Boost in Gold Gain (Lasts 3 days)
- 30% Boost in Kyper Shard Gain (Lasts 3 days)
- 30% Boost in Descendant EXP Gain (Lasts 3 days)
- 30% Boost in Weapon Mastery EXP Gain (Lasts 3 days)
- 2 Matte Red Paints
The First Descendant, however, is one of the top five most-played games on Valve’s platform, having peaked at 229,257 concurrent players on Steam. The game was also released on the Xbox and PlayStation platforms, though Sony and Microsoft have not released player counts for the game.